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2017 Button Shy Wallet Game Contest

Posted by Ryan Sanders on

Button Shy Games would like to announce our newest design contest, the 2017 Button Shy Wallet Game Contest. You may recall that last year we had over 70 entries, with our recently Kickstarted games Find Your Seats and Turbo Drift coming in 2nd and 3rd place. First place in our 2016 Wallet Contest went to Circle the Wagons which will be on Kickstarter this April 4th. If you are looking for a challenge, this is it - designing a game with only 18 (or less cards) with limited or no extra components. So get those creative juices flowing and submit to us your best wallet game! Below is the information on the requirements of the contest and how you can to submit a game:

Timeline

Initial Submissions will be accepted from Monday March 27, 2017 at 12:00 AM EST until Sunday April 23 at 11:59 PM EST.

Initial Pitch Judging will take place from Tuesday April 25, 2017 until Friday May 19, 2017

Finalists will be notified by Monday May 22, 2016 and will have until Friday, May 26 at 11:59 EST to provide an up-to-date Print and Play copy of their game.

Final Judging will occur between Monday May 29, 2017 and June 16, 2017.

Winners will be announced Monday June 19, 2017

Submission Categories and Component Limitations

There will be 2 different categories you may enter, using the components listed for each. 

Wallet Game

  1. 12-18 Cards (Must be Standard Poker Size) 
  2. Vinyl Wallet
  3. Score Paper/Pen
  4. Rules (Note: We print on a small 8 panel rules sheet. Take a look at any of our previous games for an example of how much room we're working with)

Wallet Game Plus

    1. 12-18 Cards (Must be Standard Poker Size) 
    2. Up to 10 coins* to be used as tokens, markers, etc
    3. Vinyl Wallet
    4. Score Paper/Pen
    5. Rules (Note: We print on a small 8 panel rules sheet. Take a look at any of our previous games for an example of how much room we're working with)

      *Coins: 10 max. Can be up to 4 different denominations (example US penny, nickel, quarter and dime). You may also use heads or tails.

Submission Requirements

For each submission, you will need to send the following to buttonshycontest@gmail.com:

  • Pitch Video (5 minutes or less)

  • You will need to provide a link to a video elevator pitch of your game.  This may also include examples of play. This video can be hosted either on your own site or a public one like YouTube or Vimeo.

  • Rules

  • You will need to provide a link to a complete rules document that is sufficient for a reader to learn to play the game. The rules can be hosted on either your own site, or a public one like Dropbox or Google Drive.

  • Game Description

  • Including Game Title, Player Count, Estimated Play Time, Recommended Ages (if any), Brief Description of the gameplay and theme (if any).
  • Contact Information

Additional Restrictions

Designs must be original works that do not infringe on any intellectual property. All submissions must not be publicly available through any retail, secondary or print-on-demand market and may not be currently under consideration for publication by other publishers.

Designers must be 18 years or older to enter.

While designs need not have final artwork or graphics, they should be complete and usable. All designs remain the intellectual property of the designers.

Each designer may submit 1 entry per category, which includes any co-designs.

After Submitting

If your game is chosen as a finalist, you will be asked to send a Print and Play file for finalist testing.

Prizes

The winning designer in each category will receive $100.

The Runner-Up in each category will each receive $50.

All entries may be considered for publication (if you are interested).


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3 comments

  • In the wallet game plus, are the coins actually coins? As in metal? Or just round cardboard counters/tokens? I’d prefer cardboard for what it’s worth.

    Nathan Hansen on
  • Sorry for the double-comment. Not sure how I managed that.

    Matt Horam on
  • Are cards SMALLER than standard allowed, as long as we keep below the maximum number of cards?

    Matt Horam on

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