Pod-X was designed by Daniel Solis with art by Fabrice Weiss and Ben Toz. Graphic Design by Adam McIver. For 3-4 players, it takes around 15 to 30 minutes to play. 

Pod-X is part of the Pocket Universe line of games




The starship is going down. You (and everyone else!) need to find the last working escape pod before it’s too late. You know the ship like the back of your hand, but you also know that most of the pods are either gone or broken. You have to act now or you’ll be going down with the ship.


In Pod-X, you try to deduce the secret win condition card, while also trying to meet it. You will do this by playing your cards publicly (to the table) or keeping them private (in your hand). The dealer role passes to a new player each round. Only the dealer knows the secret, so players can also examine her actions for clues. Use your best deduction and wile to maximize your score!


BGG Link: Pod-X on Board Game Geek






Forensic Gameology 





"It is a bluffing game where you don’t have to speak at all, a deduction game without an exact answer, and a manipulation game where one person theoretically has all the advantages in the world but cannot simply win without wresting control of the game from his opponents."


"Pod-X has more going on within its simple design than it has any right to. It’s a vicious little game, full of unspoken betrayals and breath-holding tension…for a few seconds, at least, and then it’s on to the next round."




"The beauty of this game is its ability to make you feel like you are part of a starship going down, as you are trying to better the dealer and your fellow crew members to win and find the last remaining pod."


"I never realised how much my friends can’t be trusted and how sketchy some of them can truly be. If you like psychological games such as Werewolf and Resistances and the bluffing and card playing element of the Sheriff of Nottingham, this is the game for you."