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Aqua ROVE

Aqua ROVE

Regular price $ 12.00 USD
Regular price Sale price $ 12.00 USD
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Sometimes even the familiar can be alien. As a ROVE (Results-Oriented Versatile Explorer) you are accustomed to the rigors of space, but the impenetrable darkness of the ocean depths is a brand-new challenge to confront.

Aqua ROVE is a standalone entry in the ROVE series. In this solo spatial puzzler, the player must complete missions by using their movement cards to align ROVE’s modules in the proper pattern. Each module has a unique one-time ability that can give ROVE a much-needed boost at a key moment. As ROVE travels further, efficient use of movement points and module abilities becomes paramount to achieve success.

Ages 8+
Players 1
Time 15
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About the game

Aqua ROVE is a standalone ROVE game that takes you out of your element by transporting you under the sea. This aquatic adventure introduces new rules and content to shake up experienced ROVE players while streamlining the game for newcomers.

To set up Aqua ROVE, shuffle the 6 all-new Modules and arrange them in a 2x3 grid. Shuffle the remaining 12 cards Mission-side up to create the deck, then take the top card and place it nearby. This will be your first Mission. Each Mission requires that your 6 Modules are in a specific pattern. (Note that now each Mission in Aqua ROVE requires 2 specific Modules to be in set locations.)

Draw a hand of 5 Movement cards (or fewer, for advanced difficulty levels). Each of these cards features a number of movement points that you can spend to move your Modules as well as a method of movement. When you play a card, you may spend those points, one at a time, to move any Module in the indicated manner. Each Movement card also shows two Modules: if those Modules are adjacent when the card is played, gain an extra Movement point for that card.

Modules must always be connected edge-to-edge or corner-to-corner along an imaginary grid at the end of any movement. Modules also have unique abilities that can be used once per game each to get you out of a tight spot or set yourself up for your next move.

Once you’ve used all your points, or decided to stop spending points, repeat this process with a new card. If the arrangement of Modules after moving matches the pattern shown on the Mission card, that Mission is completed. Draw a new Mission card and place it so that it vertically overlaps the previous Mission pattern. Draw one new Movement card into your hand (to a maximum of 5 cards) and see if you can tackle the new Mission. Complete 7 Missions without running out of movement options to win the game!  

Credits

  • Design: Dustin Dobson, Milan Zivkovic
  • Art: Dustin Dobson, Milan Zivkovic
  • BGG: Aqua ROVE