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Mysticana: A Foundation Deck (UK ONLY)

Mysticana: A Foundation Deck (UK ONLY)

Regular price $ 4.00 USD
Regular price Sale price $ 4.00 USD
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NOTE: 
Mysticana: Harbinger and Mysticana: Wild Magic are pre-orders. Orders including pre-orders are held until everything is available to ship together. If you add additional items to your order, your entire order will be held until Mysticana: Harbingers and Mysticana: Wild Magic arrive. It is estimated that Mysticana: Harbingers will ship in March 2025 and Mysticana: Wild Magic will ship in January 2025.

Not eligible for coupons.

UK Shipping only. For all other destinations, please order here:
https://buttonshygames.com/products/mysticana


Living elements interweave throughout the realm. A water guardian extinguishes a roaring wildfire that leaves behind unrecognizably scorched earth. The seared avatar of that earth rises and consumes the water of a dozen seas. With infinite variations on their eternal cycle, no element can ever reign supreme.

Mysticana is a Foundation Deck: an 18-card deck that includes multiple core games using just the base cards with even more games added through small expansions. The deck features cards numbered 1-6 across 3 suits (elements) which have a “rock-paper-scissors” hierarchy. While each game might make use of the deck’s design in different ways, the flexible foundation enables new games to fit in seamlessly alongside previous entries.

The base deck includes rules for three core games: Nine Perils, Sorcerers' Showdown, and The Path Ahead.

More expansions will come out over the course of a year.

The Mysticana Expansion Games wallet is the perfect storage solution for your chosen Mysticana expansions. 

  • 1-6 Players (game dependent)
  • 15 Minutes
  • Ages 8+

EXPANSIONS

Cave of Djinns is a solo-only expansion game for the Mysticana deck. In this evolving puzzle, the player must solve the djinns’ riddles through careful card placement. Each of the 6 double-sided djinns are placed in a loose pyramid shape, with space around each djinn to play a card in each orthogonal direction. The player draws 2 cards and plays them both in sequence each turn. Each djinn shows a specific arrangement of cards around them which must be fulfilled to solve their riddle and earn an immediate one-time bonus. Solved djinns are covered by an adjacent Mysticana card. Complete all 6 riddles to escape the cave with wits intact!

Arcane Artifacts is a multiplayer expansion game for the Mysticana deck. In this lightweight game of chance and skill, each player receives 2 cards and hopes to have the best combination for the round. After the initial deal, players may discard 1 of their cards to draw a replacement, then each player decides whether to stay in the play or resign for the round. Once all players have committed, a new card is flipped; this determines scoring for the round and also changes the value of each Avatar (rank ⟐). Players reveal their hands to see who holds the best score. Each round also features one of 12 Artifacts, which offer a bonus to the player's hand who meets their criteria most effectively. Rounds are cumulative, and the first player to win a round and have 30+ points is declared the final victor!

Wild Magic is an expansion to the Mysticana deck for 1-2 players. The players compete to have the strongest collection of magical energy, denoted by cards they’ve captured from the shared Aether. Each turn, the active player adds one card from their hand to the Aether. This determines which cards they may capture. Newly added cards capture anything of the same rank as well as anything which is the same element and exactly one rank lower. A 7 also captures the lowest card of the weaker element. At the end of play, each player checks for any Backfires: if a player has exactly 2 cards of the same rank, the weaker element is flipped down and provides a penalty. Next, the two players compare their total score across each of the 3 elements; the player with the higher total rank in each element wins that element, and the player who scores the most elements wins the game. Optional Discipline cards add strategy-shaping special abilities for each player. 

Harbingers is an expansion to the Mysticana deck that can be played solo or in a 2-players co-op mode. It is based on the gameplay of Nine Perils and introduces 6 double-sided cards with Harbingers on the front and Visions on the back. Each game uses 3 Harbingers and 3 Visions: Harbingers are placed above the timeline and introduce additional restrictions to some perils, while Visions provide one-time effects that help the player. The game is played over 3 rounds, with an increasing number of Harbingers in play each round. Win all 3 rounds to win the game. In the cooperative mode, players strategize together without revealing their cards and, each turn, choose one player to play.

CREDITS:
Foundation Deck Designed by Dustin Dobson & Jamie Thul
Expansions designed by Dustin Dobson & Jamie Thul, Roshni Patel
Art by Filip Popovic

VARIANTS:
Mysticana: A Foundation Deck
- the base deck, required for all games

Cave of Djinns
- a 6 card solo Expansion Game packed in a card sleeve (requires Mysticana: Foundation Deck)

Arcane Artifacts
- a 6 card 2-6 player Expansion Game packed in a card sleeve (requires Mysticana: Foundation Deck)

Mysticana: Wild Magic - six-card 2-6 player expansion packed in a card sleeve (requires Mysticana Foundation Deck).

Mysticana: Harbingers - six-card 2-6 player expansion packed in a card sleeve (requires Mysticana Foundation Deck).

Mysticana Expansion Games EMPTY wallet - one empty wallet for Mysticana Expansion Games

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