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In the far reaches of space where humankind still dares not go, a sturdy ROVE — short for Results-Oriented Versatile Explorer — is often deployed. You are one such unit. Unfortunately your navigation systems malfunctioned and you were forced to make a crash-landing on a hostile alien planet. Armed only with your array of movement-enhancing modules you’ll have to roll, stretch, shimmy, and bounce your way to safety and complete the mission before your power supply runs out…permanently.

ROVE is a solo spatial puzzle game. In each game of ROVE, the player will face a series of mishaps that can only be solved by arranging the 6 module cards in a specific pattern. Moving a module requires Movement Points gained by discarding cards from hand for the listed amount. Players may gain additional Points if their current module layout matches the pattern shown on the discarded card.

Each module costs 1 Movement Point per activation and uses its own unique movement style, such as only moving diagonally or pushing other modules a single space. Modules also have powerful single-use abilities that can help get players out of a tight spot. Properly timing these abilities -- as well as effectively using the limited number of Movement cards -- will help the player complete ROVE’s mission successfully.

  • Players: 1
  • Length: 15 minutes
  • Ages: 8+


Tourist Traps Mission Pack Expansion (6 Mission/Movement cards)
    A ROVE’s exploratory nature causes no end of trouble. These curious little bots are suckers for even the most humdrum attractions. With a near-infinite number of alien worlds to visit, every ROVE is guaranteed to get stuck in a tourist trap eventually!

    This 6-card expansion for ROVE introduces new Movement cards which remove the bonus movement points for matching a specific pattern. Instead, each of these new cards require you to move a specific Module, using at least one of the card’s movement points, before using the rest for any movement you like.
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