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Skulls of Sedlec: Expansion Collection 3 (PREORDER: ESTIMATED SHIPPING AUGUST 2024)

Skulls of Sedlec: Expansion Collection 3 (PREORDER: ESTIMATED SHIPPING AUGUST 2024)

Regular price $ 12.00 USD
Regular price Sale price $ 12.00 USD
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NOTE: SKULLS OF SEDLEC EXPANSION COLLECTION 3 is a pre-order. Orders including pre-orders are held until everything is available to ship together. If you add this Expansion Collection to any order, your entire order will be held until it arrives.

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A 2-3 player game of stacking skulls in the Sedlec Ossuary. With expansions for solo and 4 players.

Sedlec Ossuary, 16th Century AD.

The Black Plague and Hussite Wars have overcrowded the graveyard. Help the Bone Collector, a half-blind monk, by exhuming graves and arranging the skulls inside the crypt.

You are novice monks, competing to create the best arrangement of skulls. Dig up graves from the graveyard to reveal cards, take cards into your hand to collect skulls, and arrange the cards from your hand into a stack. Whoever better honors the deceased’s last wishes will score more points. The Bone Collector will then declare one player's stack as the most exceptional.

  • Players: 2-3 (1-4 with expansions)
  • Length: 10-15 minutes
  • Age 8+

Designed by Dustin Dobson
Art by Marty Cobb


Skulls of Sedlec: Expansion Collection 3 is wallet collection of three 6-card expansions: Archers, Farmers and Troubadours. Each 6-card expansion shuffles into the game, adds the ability to play with a 4th player and is compatible with the solo expansions.
Archers were once impressive athletes and dangerous warriors. In death, they still seek to hit their chosen Targets. The further the distance, the more prestigious the shot – and the higher the score.
Farmers lead the common folk in tilling the soil and laying the foundation for a successful community. Each Farmer scores for every Peasant on the same level. Well-placed teams of Farmers and Peasants can reap a bountiful harvest.
Troubadours want to strum and sing for their captive audience. The more of them who are playing together, the better they sound. Rather than scoring individually, each group of connected Troubadours scores a set value based on how many are in the group. But having too many musicians muddles the sound: once there are 4 connected Troubadours, any additional ones added to the group no longer improve their performance.


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