Converge (UK ONLY)
Converge (UK ONLY)
NOTE: This is not eligible for coupons.
For UK shipping only, for all other locations please order here:
The suns of Malvios are dying. Across the planet, survivors race to glean what hope for the future they can find in the failing light. Pooling their resources, experts from all walks of life converge to find the best path forward – and the team they’ll need to follow it.
Converge is one of our most ambitious games yet. Set in a sci-fi world on the brink of destruction, players race to fulfill shared goals by recruiting team members to their faction, all while managing the mysterious artifact that may just hold the key to success.
Designed by Peter C. Hayward (That Time You Killed Me, Village Pillage) and beautifully illustrated by Steven De Waele, Converge uses a single shared ruleset across multiple 18-card wallets. Each set can be played by itself as a standalone game or mixed with the others to create new combinations of 18-card playsets.
Whether you want a grab-and-play experience or the opportunity for near-endless variation, Converge offers something for everyone.
Converge: Catalysts of Change features the sage Archivists, the resourceful Mechanists, and the experimental Alchemists. Archivists use their extensive library to Educate others, converting a goal into a team member. Mechanists can Scavenge almost anything, letting them turn a discarded card into a goal. The Alchemists are all about pushing the boundaries of science, which often results in team members getting Burned and discarded.
Converge: Sparks of Hope stars the subterranean Delvers, brilliant Astropaths, and compassionate Healers. Seeking refuge below the earth, the Delvers Expand their tunnels to house new team members. The constant Study of the Astropaths allows them to copy other skillset's effects. The Healers practice their craft to Heal the injured, restoring them from the discard pile to a team.
Converge: Engines of Progress includes the stoic Protectors, friendly Merchants, and ambitious Searchers. Protectors often Lead team members to important strategic areas, turning a team member to a goal, while the Merchants’ Trade exchanges team members from one side to another. The Searchers, meanwhile, discover ancient technology that allows them to add a card from the deck to play.
Converge: Aspects of Vision solo expansion works with any combination of factions. With only 5 turns to play, it’s a race to achieve goals and earn stars before time runs out! On every turn, one of the opponent’s cards will be revealed, serving as both one of their faction members and a shared goal. Play 2 cards each turn to counter their steady advance to victory.
Each of the solo cards features an ability on one side and a goal on the other. At the start of the game, pair 3 ability cards with 3 face-up goals. You may use the ability at any time as one of your actions, or complete the paired goal to gain the ability to use as an additional action when you complete the paired goal, giving you an extra chance to turn the tides in your favor. By managing the artifact and shrewdly using your abilities, you might just save the day.
- Players: 2 (1-4 with expansions)
- Length: 20-30 minutes
- Age: 10+
Designers: Peter C. Hayward
Artist: Steven De Waele
Converge: Catalysts of Change $12
Converge: Sparks of Hope $12
Converge: Engines of Progress $12
Converge: Aspects of Vision solo expansion $4 (requires at least one of Catalysts of Change, Sparks of Hope or Engines of Progress)