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Mysticana: Realmseekers expansion game (PREORDER: ESTIMATED SHIPPING MAY 2025)

Mysticana: Realmseekers expansion game (PREORDER: ESTIMATED SHIPPING MAY 2025)

Regular price $ 4.00 USD
Regular price Sale price $ 4.00 USD
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Realmseekers serve as the Queen’s arm, commissioning joint expeditions of newly-discovered realms. Adventurers they hire are expected to return with promising information…if they return at all.

This 6-card expansion game for the Mysticana deck tasks 1-6 players with exploring a new realm. With each expedition, use savvy judgment to assess the growing threats. The longer the expedition takes, the more threats must be overcome. Each remaining participant may use their unique defensive skills to bolster their own chances. Exit the journey early to keep what meager knowledge you have or stick it out to the end in hopes of chronicling the full reaches of this unknown land!

Ages 8+
Players 1-6
Time 15
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About the game

NOTE: 
Mysticana: Realmseekers is a pre-order. Orders including pre-orders are held until everything is available to ship together. If you add additional items to your order, your entire order will be held until Mysticana: Realmseekers arrives. It is estimated that Mysticana: Realmseekers will ship in May 2025.

Not eligible for coupons.

Realmseekers is a 1-6 player expansion to the Mysticana deck.

Start a new expedition by assigning each player an adventurer card and shuffling the Mysticana deck. Create a protection pile of 3 face-down cards and an expedition pile of 3 face-up cards. The expedition always includes 3 threats (one for each Mysticana element) with a threat’s value equal to the total of its ranks showing in the expedition.

Each turn the current leader adds a new card to the expedition pile, then each player may choose whether to stay on the expedition or quit it to immediately score 1 point per card in the expedition pile plus the value of the lowest threat.

Once the deck is out of cards or all players opt to leave the expedition, each player still in the expedition determines whether they were successful. Reveal the 3 cards in the protection pile and total their ranks to determine the expedition’s base defense. Each player then adds the specialized defense gained from their unique role card and compares this total to each threat to determine whether they defeat it (matching or exceeding the threat value). If an Avatar is in the protection pile, it automatically defeats the threat of the weaker element.

A player is successful if they defeat all three threats; otherwise, they fail and get zero points. Successful players score 1 point per card in the expedition plus the value of the lowest threat. If only one player faced the threats and succeeded, they score 1 point per card in the expedition plus the value of the second-highest threat.

If any player reaches at least 50 points at the end of a round, the game ends and the player with the highest score wins! 

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